, Hope you're doing well. I'm still looking for work without much luck, but with the economy being what it is and the games industry in particular being a flaming tire fire there's not much surprise there.
Between sending my resume out into the uncaring void, I've had a busy week.
- I've been going through my folder of ideas and unfinished games looking for March's Interactive Fiction game. I should really think of a name for the project itself. I've got a nearly-complete Twine game spin-off from my Galvanic Century streampunk mystery series I haven't touched in half a decade; maybe I can go ahead and give it an ending.
- I've been putting off the coding for the Godot game I've been working on until version 4.4 of the engine is out; they're on release candidate 2 now so it shouldn't be too long. The game - currently titled "Under No Pretext" - positions the player as a guerilla resisting an alien incursion from the rooftops with an explosive drone; you target important alien infrastructure and try not to get shot down while crowdfunding improvements and upgrades.
- I've started migrating my youtube narrative analysis videos to Spectra - a federated PeerTube instance - for the sake of people who don't want to give advertising minutes to Alphabet.
- Speaking of, my next analytical playthrough will be of Interplay's graphic adventure Mindshadow - if I can find the time to start playing it, that is.
Hope your week has been a good one, Michael
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