An analytical playthrough of Sierra On-Line’s graphic adventure game “King’s Quest,” the game that saved the company after a disastrous investment in the Atari 2600 just before the early 80s crash. A sweet deal with Radio Shack ensured that Sierra’s games would be the most impressive titles you could get for your Tandy 1000, and it was an early game for the doomed PCjr.
In this analysis I’m playing the 1986 Dos port.