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Michael Coorlim

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Category: Narrative Analysis

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Narrative Analysis

The Hitchhiker’s Guide to the Galaxy

March 25, 2025March 25, 2025 coorlim

In which I forget the thing you’re not supposed to forget.

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Narrative Analysis

Space Quest I: The Sarien Encounter

February 10, 2025February 10, 2025 coorlim


A narrative analysis of Sierra On-Line’s adventure game Space Quest I: The Sarien Encounter, in which you play a space janitor.

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Narrative Analysis

Questprobe: The Hulk

December 19, 2024December 19, 2024 coorlim


Bite your lip, close your eyes, and think of Nightmare.

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Narrative Analysis

Final Fantasy: The One that Started it All

January 30, 2024 coorlim

Narrative Analysis of Square’s iconic game Final Fantasy for the Nintendo Entertainment system, itself largely a reaction to and attempt to outdo Dragon Quest.

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Narrative Analysis

Dragon Warrior: Come Grind With Me

December 20, 2023December 1, 2023 coorlim


Narrative analysis of the Nintendo Entertainment System classic Dragon Warrior, first successful console role-playing game from Japan.

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Narrative Analysis

Ultima IV: Quest of the ethical loopholes

December 13, 2023December 13, 2023 coorlim


Analytical playthrough of Ultima IV: Quest of the Avatar. I’m covering the PC port available free through Gog.com.

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Narrative Analysis

Ultima III: Not Ok Computer

December 6, 2023December 6, 2023 coorlim

An analytical playthrough of Ultima III: Exodus. A huge leap forward for the franchise, and a reaction to Richard Garriott’s disastrous experiences with Sierra On-Line

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Narrative Analysis

King’s Quest I: Saving Sierra

August 24, 2023December 1, 2023 coorlim


An analytical playthrough of Sierra On-Line’s graphic adventure game “King’s Quest,” the game that saved the company after a disastrous investment in the Atari 2600 just before the early 80s crash.

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Narrative Analysis

Ultima II: It was Earth all Along

August 17, 2023July 31, 2023 coorlim

A narrative playthrough of the second Ultima game.

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Narrative Analysis

Deadline

August 10, 2023July 31, 2023 coorlim

In which I narrate while playing and analyzing the Infocom game Deadline.

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