Platformer – Game a Week #1

You’ve discovered a hole in your basement that leads down into an abyss of danger and potential game crashes.

A fixed screen platform game with five levels intended to benchmark how to scope for games taking a week’s worth of development. Drop down level by level trying to avoid touching any foes or hazards. High difficulty jumps.

Download it here

Controls:

WASD, arrow keys, or gamepad to move, spacebar or gamepad buttons to jump.

Further Development

The purpose of the game was to see how much development I could expect from a week’s worth of effort, so my scoping was a little off. If I spent more time on Platformer, I’d:

  • Chase down the bug that occasionally crashes the game between stages.
  • Increase the difficulty each “round” of stages – currently there’s no curve
  • Tighten up each level’s tileset so they’re not just blocks
  • Add a better title screen
  • Maybe add some scoring
  • Add 1-2 more stages to each tilemap style, for 10-15 total stages per cycle

It’s unlikely I will continue development given the fact that this was a benchmarking exercise, but if you’d like to see it let me know.

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